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<?xml-stylesheet type="text/xsl" href="http://www.communities.hp.com/online/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Professional Photography : computational photography</title><link>http://www.communities.hp.com/online/blogs/graphicarts/archive/tags/computational+photography/default.aspx</link><description>Tags: computational photography</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>Computational Photography in the Mainstream</title><link>http://www.communities.hp.com/online/blogs/graphicarts/archive/2008/12/04/computational-photography-in-the-mainstream.aspx</link><pubDate>Wed, 03 Dec 2008 20:40:00 GMT</pubDate><guid isPermaLink="false">964d1d0f-bea0-4201-a2aa-8aa369a35a46:86879</guid><dc:creator>Eileen Fritsch</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.communities.hp.com/online/blogs/graphicarts/rsscomments.aspx?PostID=86879</wfw:commentRss><comments>http://www.communities.hp.com/online/blogs/graphicarts/archive/2008/12/04/computational-photography-in-the-mainstream.aspx#comments</comments><description>&lt;p&gt;&lt;font size="3"&gt;&lt;a href="http://www.cosshall.com/bio.html"&gt;By Wayne Cosshall&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;&lt;img height="168" alt="" hspace="4" src="http://farm4.static.flickr.com/3280/2596312234_b439f9c9c1_o.jpg" width="150" align="right" border="0" /&gt;Computational photography is what you get when you combine the capabilities of a camera, computer, appropriate software, and a modified photographic workflow and the result is much greater than the sum of the parts. &lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;&lt;a class="" href="http://www.communities.hp.com/online/blogs/graphicarts/archive/2007/11/30/HPPost5202.aspx"&gt;I first wrote about computational photography on this blog back in November 2007&lt;/a&gt;. It has been one of my most read posts. A year later seems a good time to revisit this important topic.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;For those new to it, computational photography is what you get&amp;nbsp;by combining very smart software on your computer with your camera images and a modified workflow that understands the needs of the software. The two most widely used areas of computational photography are panoramas and high dynamic range imaging, or HDRi. But it is not limited to that.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Because there is readily available software to do it, computational photography actually encompasses the following areas:&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;·&lt;span style="FONT:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Panorama stitching and exposure balancing by blending multiple shots to cover the desired field of view;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;·&lt;span style="FONT:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;High dynamic range imaging by blending multiple images taken at different exposure settings;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;·&lt;span style="FONT:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Increasing depth of field by blending shots taken at different focal points;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;·&lt;span style="FONT:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Re-computing depth of field, creating a shallower depth of field and simulating out-of-focus lens effects in a single image; and&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;·&lt;span style="FONT:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Image noise reduction and control.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Other capabilities that I talked about in my previous post on computational photography, such as post-shot point of view choice, are still in the pipeline.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Panorama stitching has become so mainstream that many compact cameras either do it in camera or have modes to make it an easier process. Cameras that have exposure bracketing make shooting for HDRi easier, though many cameras still provide an inadequate bracket range. &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Photoshop is part of most photographers’ lives these days and what it does causes people to pay attention. Photoshop has supported HDRi for some years, though not as fully as other software. Still, it has probably contributed to the rise in interest in HDRi. &lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Now, Photoshop CS4 has added the capability to stack images shot at different focal points to increase the depth of field. &lt;a class="" href="http://www.dimagemaker.com/computational-photography/x-dof.php"&gt;My testing of this capability&lt;/a&gt; shows that Photoshop does a great job on tasks such as combining two or three shots to gain greater depth of field in situations such as interiors, but falls down in extreme situations such as macro where many images are being combined. Just as with HDRi, Photoshop CS4 does a great job with increasing depth-of-field, but you can probably push it further with other software. &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;You have always been able to decrease the apparent depth of field in Photoshop by using blur, layers and layer masks. But, again, third-party software takes this capability further.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;The capabilities that Adobe chooses to include in Photoshop eventually seem to work their way into the brains of photographers. So with the inclusion of depth-of-field-increasing technology in CS4, I am expecting an increase in the awareness and adoption of this extremely useful approach. &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Photoshop truly is a direction setter for photographers. As you would expect of software that is so all encompassing, it does so many things well but you can do better at the extremes with specialized programs. This is also true in computational photography. Photoshop will meet the needs of most photographers, but those who want to push further will extend their capabilities with other software.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;I am so convinced that computational photography will become ever more important to an increasing number of photographers that I have added &lt;a class="" href="http://www.dimagemaker.com/computational-photography/comp-photo.php"&gt;a whole new section on computational photography&lt;/a&gt; to one of my sites. I plan to spend December and January testing and writing up reviews and tutorials on a huge range of software in this area.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;What we need now is for the camera manufacturers to add a new range of capabilities to their cameras. For example, focus bracketing would be a great help. Perhaps you would be able to set the near and far “must-be-in-focus” points and how many steps in between. Or, the camera could use the aperture and focal length information to calculate how many shots are needed to achieve optimal overlap of sharp zones. Then, on a motor drive setting, the camera could take a burst of shots, refocusing as it goes. &lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Aperture bracketing can already be done by putting the camera in shutter speed priority mode and using exposure bracketing. For those of us who use these options frequently it would be handy if the camera could save these settings and add them to a ready Function menu or such, so we can quickly switch everything necessary to do HDRi, aperture bracketing or focus bracketing in one hit. These capabilities should not just be on the top end models. What I see in discussions among photographers is that while professionals do use these techniques, serious amateurs are probably more into them. So these features should be on the pro models but also on at least the serious amateur models.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;FONT-FAMILY:&amp;#39;Arial&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;We are in a blossoming time for photography as we find new ways to do old things and completely new capabilities we never had before. It is a great time to be a photographer.&lt;/span&gt; 
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.communities.hp.com/online/aggbug.aspx?PostID=86879" width="1" height="1"&gt;</description><category domain="http://www.communities.hp.com/online/blogs/graphicarts/archive/tags/Photoshop/default.aspx">Photoshop</category><category domain="http://www.communities.hp.com/online/blogs/graphicarts/archive/tags/HDR/default.aspx">HDR</category><category domain="http://www.communities.hp.com/online/blogs/graphicarts/archive/tags/high+dynamic+range/default.aspx">high dynamic range</category><category domain="http://www.communities.hp.com/online/blogs/graphicarts/archive/tags/computational+photography/default.aspx">computational photography</category></item><item><title>Computational Photography: Doing What No Camera Could Ever Do Before</title><link>http://www.communities.hp.com/online/blogs/graphicarts/archive/2007/11/30/HPPost5202.aspx</link><pubDate>Fri, 30 Nov 2007 12:54:00 GMT</pubDate><guid isPermaLink="false">964d1d0f-bea0-4201-a2aa-8aa369a35a46:78978</guid><dc:creator>BlogArchive</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.communities.hp.com/online/blogs/graphicarts/rsscomments.aspx?PostID=78978</wfw:commentRss><comments>http://www.communities.hp.com/online/blogs/graphicarts/archive/2007/11/30/HPPost5202.aspx#comments</comments><description>&lt;p&gt;&lt;font size="3"&gt;&lt;a href="http://www.cosshall.com/bio.html"&gt;By Wayne Cosshall&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;&lt;font face="arial,helvetica,sans-serif" size="2"&gt;Photography is poised on the edge of another major transition. Its impact could perhaps be even greater than that caused by the arrival of digital cameras. When we look back 25 years from now, the real digital revolution in photography won’t have been the digital camera. It will be the upcoming progression to computational photography.&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;font face="arial,helvetica,sans-serif" size="2"&gt;Current digital cameras pretty much work the same way as film cameras do. Digital cameras do have processors, and some image-processing occurs in the camera. But compared to what is currently possible with today’s computers, in-camera image processing is relatively minimal. &lt;/font&gt;&lt;/p&gt;
&lt;p&gt;&lt;font face="arial,helvetica,sans-serif" size="2"&gt;Computational photography combines innovative uses of image sensors and complex software to create images that no camera can readily capture.&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;font face="arial,helvetica,sans-serif" size="2"&gt;For example: Imagine that after taking a shot you can choose your viewpoint, refocus an image, choose the depth of field you want, extend your image dynamic range, change the instant of capture and more. Sure, all of this manipulation can be done on your desktop or laptop. But eventually you’ll be able to do it all in your camera, while you’re still in the field. &lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;font face="arial,helvetica,sans-serif" size="2"&gt;Some of this is here now. Software for High Dynamic Range Imaging (HDRI) is now widely available and incorporated into Photoshop. Refocus and depth-of-field software is out there, but few are using it yet. &lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;font face="arial,helvetica,sans-serif" size="2"&gt;Some of these possibilities (the ones available now) can work with existing camera designs. Other functions will require new camera designs and developments. For example, cameras for computational photography may need custom sensors that can capture at very high speeds and frame rates. Or, they may need multiple sensors and lens systems, or camera-controlled lens focus racking during exposure. Some designs may include integrated GPS 3D positioning and pointing monitoring or multi-spectral sensors to capture from UV to IR in one hit. &lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;font face="arial,helvetica,sans-serif" size="2"&gt;Imagine the scenario: you go out to a beautiful location, perhaps a treed landscape with rock outcroppings. You set up your camera gear and press the shutter three times from three different positions across a rough sideways line. You move to another part of the scene and do the same. Perhaps you do this a third time. Each of those shutter depressions triggered a number of exposures at differing exposures and focal point locations. The camera has converted these to a HDRI, multi-focal image format. Full GPS information is recorded in the file. When you return home, your camera wirelessly uploads them to your computer and this triggers an automated script which runs a 3D analysis of the scene, building an extremely high resolution 3D model of the scene. &lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;font face="arial,helvetica,sans-serif" size="2"&gt;By the time you’ve made a coffee and gone to the toilet this is done. You sit down at your computer and are presented with a 3D scene (this might be real 3D, considering the new displays in the pipeline). Using a touch panel you move through the scene, turning around and looking up and down as you wish. At various points you press a virtual button and a ‘frame’ is saved.&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;font face="arial,helvetica,sans-serif" size="2"&gt;Later, at your leisure, you recover these saved ‘frames’ and then work on each. You will be able to choose the exposure, depth of field and focal position that works best for you. You may even open up some other ‘frames’ from different locations, select objects, and drag and drop them into your scene. You will blend them into place, allowing the software to automatically rotate them to match the lighting. You then select your output form, which could be a 3D scene, a video walk-through, or an image to print. You choose your resolution and off you go.&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;font face="arial,helvetica,sans-serif" size="2"&gt;The futuristic scenario I’ve just described isn’t necessarily that far away. Many of the software pieces have been worked out, as has some of the hardware. The rest will come, probably in less time than the time since digital cameras became readily available.&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.communities.hp.com/online/aggbug.aspx?PostID=78978" width="1" height="1"&gt;</description><category domain="http://www.communities.hp.com/online/blogs/graphicarts/archive/tags/photography/default.aspx">photography</category><category domain="http://www.communities.hp.com/online/blogs/graphicarts/archive/tags/HDR/default.aspx">HDR</category><category domain="http://www.communities.hp.com/online/blogs/graphicarts/archive/tags/3D/default.aspx">3D</category><category domain="http://www.communities.hp.com/online/blogs/graphicarts/archive/tags/high+dynamic+range/default.aspx">high dynamic range</category><category domain="http://www.communities.hp.com/online/blogs/graphicarts/archive/tags/computational+photography/default.aspx">computational photography</category></item></channel></rss>