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It happens every time - a word becomes part of the popular
lexicon and it becomes so generalized or over-used that its very definition
becomes unclear. I am no Historian of Words nor am I a Linguist, but let me at
least share with you how I think about "e-Learning"...
The intent of the "e" in e-Learning was to describe a
learning experience that is mediated by some form of ICT (information &
communication technology), usually in a setting that is NOT a traditional
classroom. The "e", I believe, was referring to "electronic" - not
"existential" or "excellent". To some it implies the use of any technology that
is electronic, distinguishing the experience from learning that uses
"non-electronic" technologies, such as books, chalk, paper, pencils, slide
rules...
Now that just about everything is mediated by electrically
powered (batteries or otherwise) gizmos, the word "e-Learning" is becoming a
bit too broad, almost to the point of being unhelpful. If we expect clear and
meaningful dialog about how to design exemplary e-Learning experiences for
students, I think we need to clarify what is meant by "e-Learning" and what has
now become its many variants.
There are many types of e-Learning experiences that are
being tried. Some of them are powerful and exciting, finally addressing the
needs of a large number of students for whom large, lecture-style classrooms
are not effective. One-size-fits-all instructional design is not working, so
some of the permutations in eLearning bring welcome innovation. Unfortunately,
other forms of e-Learning are (trying to be polite) "modest" in their
effectiveness - dreadfully so, I'm afraid. The worst offender is the "self
paced corporate training module" that you click through while reading your
email.
So whenever I'm involved in a discussion about "e-Learning",
I always ask, "What type of learning experience are you referring to?"
Usually the discussion is about online learning of some sort, so let me share
with you my current online learning taxonomy (if that's really the right way to
describe my list below):
Asynchronous Online
Learning - oLearning(a)
These are the types of online experiences that don't depend
on "being there" at any particular time. Unlike "showing up for class at 9am",
you can login and participate 24/7. Conversations are usually in the form of
threaded discussion "bulletin boards", or now rising in popularity, micro-video
or audio postings.
One of the interesting characteristics about oLearning(a)
experiences with groups of learners is that the conversations are often much
more reflective & meaningful - if the instructional design and facilitation
of the experience are both wisely done.
Synchronous Online
Learning - oLearning(s)
These experiences bring together people at the same moment
in time, just like a face-to-face classroom that meets at a specific moment, an
oLearning(s) experience requires that you show up at the same time.
There are many versions of this, such as webinars where the
audio comes through the phone or VoIP, and the visuals are delivered to your
web browser; video chat through a webcam; high-resolution rooms that create face-to-face
experiences so realistic that you forget the other half of the room is across
the world, (e.g. HP HALO rooms); Second Life "avatar-to-avatar" experiences;
and many more.
oLearning Design Dimensions
But "synchronous" vs. "asynchronous" is still inadequate in
capturing the details we need in order to consider what type of experience
design is best for the learning objectives being addressed. So, here's my
checklist of "design dimensions" for your consideration:
- PACE: is the learning scheduled,
self-paced, or ad-hoc (on-demand)?
- HELP: who/what provides the
scaffolding that guides students through from novice to expert? Is the
experience led by a PERSON (instructor, content-expert, facilitator,
mentor) or by a MACHING (artificial intelligence, cognitive tutor, etc)
- COHORT: are the learners alone, or
in a structured cohort, or in an informal community?
- FORMALITY: is this a "formal"
learning experience for credit, or an informal learning experience that
fills another need?
So here is how I describe the learning experience of the
students in the online course I designed and deliver for Montana State
University: The course is
a conceptual physics course on the Science of Sound, designed specifically for
teachers of students in grades 5 through 8. The learning is entirely online,
asynchronous, scheduled (there are assignments due each week), instructor led,
with a cohort of students who are earning 1 unit of semester credit (see www.scienceteacher.org for more
info!).
I'm sure my taxonomy, as it were, is incomplete, so I
welcome your comments. There are many wonderful resources for online learning
design. Let me suggest two:
What I really hope this does is help us all have more
precise discussions about what's working and what does not work, so that more
students are successful the pursuit of their dreams...

Jim Vanides, B.S.M.E, M.Ed.
Worldwide Education Programs
HP Global Social Investment
Hewlett-Packard
Twitter @jgvanides
For information about the HP Global Social Investments, visit www.hp.com/hpinfo/grants
Posted
07-31-2009 2:57 PM
by
jgvanides